Dololo 、Kokusho

『整合』經典彩虹ui 整合包(經典版專用) RainbowUI Classic

方便好用的魔獸世界插件整合包,支援《經典版》!特別優化的繁體中文介面,簡單好用自訂性高。
此為魔獸世界《浩劫與重生》和《魔獸世界》經典版專用的插件,請勿使用於巨龍崛起(正式服),以免發生錯誤影響遊戲進行。

【特色】

  • 支援浩劫與重生經典版和經典時期/探索賽季/專家模式!
  • 簡單好用自訂性高,玩家和新手都適用。
  • 特別精心優化的繁體中文介面。
  • 使用插件控制台輕鬆管理和學習使用插件。
  • 可以搭配其他更改遊戲介面的插件和單體插件一起使用。
  • 有插件介紹和 FAQ 問題與解答。



使用彩虹ui 的遊戲畫面

點這裡看彩虹ui 的詳細介紹
 
檔案名稱 檔案版本 檔案大小 下載次數 上傳時間 註  記 上傳者
RainbowUI Classic - 4.4.0
浩劫與重生 探索賽季 經典版 專家模式
4.4.0 - 3,475 2024-05-02 - 支援浩劫與重生經典版 4.4.0
- 支援經典時期/探索賽季/專家模式 1.15.2。
詳細更新資訊
Dololo
檔案名稱 檔案版本 檔案大小 下載次數 上傳時間 註  記 上傳者
RainbowUI Classic - Era-1.15.2
探索賽季 經典版 專家模式
Era-1.15.2 - 3,180 2024-04-04 探索專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.2。
詳細更新資訊
Dololo
RainbowUI Classic - Era-1.15.1-2
探索賽季 經典版 專家模式
Era-1.15.1-2 - 2,863 2024-03-03 探索專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.1。
詳細更新資訊
Dololo
RainbowUI Classic - Era-1.15.1-Hotfix2
探索賽季 經典版 專家模式
Era-1.15.1-Hotfix2 - 4,288 2024-02-08 探索專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.1。
詳細更新資訊
Dololo
RainbowUI Classic - Wrath-3.4.3 巫妖王之怒 Wrath-3.4.3 - 4,294 2024-01-11 霜之ui 整合包
- 支援巫妖王之怒經典版 3.4.3。
詳細更新資訊
Dololo
RainbowUI Classic - Era-1.15.0
探索賽季 經典版 專家模式
Era-1.15.0 - 4,428 2023-12-25 探索專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.0。
詳細更新資訊
Dololo
RainbowUI-Era-2023-12-3-Hotfix.zip
探索賽季 經典版 專家模式
128.84 MB 5,115 2023-12-03 探索專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.0。
安裝方法:解壓縮後將 AddOns 資料夾放在
World of Warcraft > _classic_era_ > Interface 資料夾內。
詳細更新資訊 | 詳細安裝說明
Dololo
RainbowUI-Era-2023-11-17.zip
經典版 專家模式
117.59 MB 3,154 2023-11-17 專家ui 整合包
- 支援經典時期/探索賽季/專家模式 1.15.0。
詳細更新資訊
Dololo
RainbowUI-Era-2023-10-14.zip
經典版 專家模式
112.25 MB 2,656 2023-10-14 專家ui 整合包
- 支援經典時期/專家模式 1.14.4。
詳細更新資訊
Dololo
RainbowUI-Wrath-2023-10-13.zip 巫妖王之怒 117.22 MB 7,777 2023-10-13 霜之ui 整合包
- 支援巫妖王之怒經典版 3.4.3。
安裝方法:解壓縮後將 AddOns 資料夾放在
World of Warcraft > _classic_ > Interface 資料夾內。
詳細更新資訊 | 詳細安裝說明
Dololo
RainbowUI-Era-2023-9-13-Hotfix.zip 經典版 127.75 MB 4,144 2023-09-13 專家ui 整合包
詳細更新資訊
Dololo
RainbowUI-Era-2023-9-2.zip 經典版 125.30 MB 2,890 2023-09-02 - 支援經典時期/專家模式 1.14.4。
詳細更新資訊
Dololo
RainbowUI-Wrath-2023-6-30-Hotfix.zip 巫妖王之怒 115.78 MB 6,983 2023-06-30 霜之ui 整合包
詳細更新資訊
Dololo
RainbowUI-Wrath-2023-6-23.zip 巫妖王之怒 115.64 MB 2,629 2023-06-23 - 支援巫妖王之怒經典版 3.4.2。
詳細更新資訊
Dololo
SharedMedia-3.4.3-nolib.zip
巫妖王之怒 經典版 專家模式
44.35 MB 3,859 2023-10-12 共享媒體庫(字體材質包)
新增許多額外的字體和材質圖案,供插件使用。
巫妖王之怒經典版和經典時期專家模式都可以使用。
- 更新遊戲版本編號,讓插件不會過期,內容沒變。
安裝方法:解壓縮後將 SharedMedia 資料夾
放在 AddOns 資料夾內。
Dololo
SharedMedia-10.0.5a-nolib.zip 巫妖王之怒 44.35 MB 2,992 2023-01-29 共享媒體庫(字體材質包)
- 新增字體:微軟雅黑(超粗黑體)+數字字體。
- 移除字體:北大方正粗圓。
Dololo
SharedMedia-10.0.5-nolib.zip 巫妖王之怒 39.86 MB 767 2023-01-26 共享媒體庫(字體材質包)
- 支援和巫妖王經典版 3.4.1 和巨龍崛起 10.0.5。
- 新增中英混合字體:源流明體+Hoefler、源泉圓體+Miedinger。
(推薦在血條浮動戰鬥文字、Stuf 頭像插件使用)
- 新增簡轉繁字體:文泉驛微米黑。
(推薦在聊天視窗美化插件使用)
- 移除字體:王宗漢細圓、王宗漢粗明。
Dololo
RainbowUI-Wrath-2023-1-21-Hotfix.zip 巫妖王之怒 113.74 MB 14,587 2023-01-21 霜之ui 整合包
詳細更新資訊
Dololo
RainbowUI-Wrath-2023-1-19.zip 巫妖王之怒 113.63 MB 3,697 2023-01-19 - 支援巫妖王之怒經典版 3.4.1。
詳細更新資訊
Dololo
RainbowUI-Wrath-2022-10-15-Hotfix.zip 巫妖王之怒 114.43 MB 11,448 2022-10-15 - 支援巫妖王之怒經典版 3.4.0。
詳細更新資訊
Dololo
RainbowUI-Wrath-2022-9-27.zip 巫妖王之怒 113.42 MB 7,625 2022-09-27 - 支援巫妖王之怒經典版 3.4.0。
詳細更新資訊
Dololo
RainbowUI-Wrath-2022-9-4.zip 巫妖王之怒 109.16 MB 10,543 2022-09-04 - 支援巫妖王之怒經典版前夕 3.4.0。
詳細更新資訊
Dololo
RainbowUI-BCC-2022-4-22.zip 燃燒的遠征 135.42 MB 11,978 2022-04-22 燃燒的彩虹ui 整合包
- 支援燃燒的遠征經典版 2.5.4。
詳細更新資訊
Dololo
RainbowUI-BCC-2021-9-16.zip 燃燒的遠征 132.94 MB 19,274 2021-09-16 - 支援燃燒的遠征經典版 2.5.2。
詳細更新資訊
Dololo
RainbowUI-BCC-2021-7-15..zip 燃燒的遠征 130.26 MB 12,550 2021-07-15 詳細更新資訊 Dololo
RainbowUI-BCC-2021-6-2.zip 燃燒的遠征 100.40 MB 18,411 2021-06-02 - 支援燃燒的遠征經典版 2.5.1。
詳細更新資訊
Dololo
RainbowUI-Classic-2021-4-24.zip 經典版 91.37 MB 8,323 2021-04-24 彩虹ui 經典版整合包
- 支援魔獸世界經典版 1.13.7。
詳細更新資訊
Dololo
RainbowUI-Classic-2021-3-18.zip 經典版 122.02 MB 4,665 2021-03-18 詳細更新資訊 Dololo
RainbowUI-Classic-2021-1-15.zip 經典版 121.90 MB 7,473 2021-01-15 詳細更新資訊 Dololo
RainbowUI-Classic-2020-12-4.zip 經典版 121.88 MB 10,157 2020-12-04 - 支援魔獸世界經典版 1.13.6。
詳細更新資訊
Dololo
RainbowUI-Classic-2020-10-8.zip 經典版 118.23 MB 1,959 2020-11-24 - 支援魔獸世界經典版 1.13.5。
詳細更新資訊
Dololo
Game-Fonts-Classic.zip
巫妖王之怒 經典版 專家模式
23.06 MB 21,634 2020-11-24 遊戲字體
用來更改遊戲預設字體。
巫妖王之怒經典版和經典時期專家模式都可以使用。
安裝方法:解壓縮後將 Fonts 資料夾放在
World of Warcraft > _classic_ 或 _classic_era_ 資料夾內。
Dololo

小驢子 · 2021-07-08 22:07:27

物品檢取 後顯示的項目 一直在左上角顯示  要如何調整在想要的位置

Dololo · 2021-07-08 22:34:21

在【通知面板增強】插件設定。

meowCAT · 2021-07-06 19:44:58

我是用6/2更新的版本,但一直出現錯誤 不知道要怎麼解決 還是有哪裡有新的版本 我一直找不到
//656x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1533: in function `PawnUpdateTooltip'
[string "@Pawn\Pawn-2.5.10.lua"]:235: in function <Pawn\Pawn.lua:235>
[string "=[C]"]: in function `SetInventoryItem'
[string "@FrameXML\PaperDollFrame.lua"]:1516: in function `PaperDollItemSlotButton_OnEnter'
[string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1>

Locals:
Item = <table> {
 Agility = 21
 Armor = 392
 BlueSocket = 1
 Stamina = 12
 RedSocket = 1
 IsMail = 1
 Ap = 30
}
ItemLevel = 91
SocketBonus = <table> {
}
ScaleName = ""Classic":HUNTER2"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
 PerCharacterOptions = <table> {
 }
 Values = <table> {
 }
 Color = "aad372"
 Header = "預設權重"
 LocalizedName = "獵人: 射擊"
 ClassID = 3
 DoNotShow1HUpgrades = false
 Role = "DAMAGER"
 DoNotShow2HUpgrades = false
 UpgradesFollowSpecialization = false
 Provider = "Classic"
 UnenchantedColor = "7f9e55"
 SpecID = 2
 ProviderActive = true
}
ScaleValues = <table> {
 Intellect = 0.900000
 FrostResist = 0.040000
 ResilienceRating = 0.200000
 ShadowResist = 0.040000
 ExpertiseRating = 0.050000
 DodgeRating = 0.050000
 Spirit = 0.050000
 MeleeDps = 0.750000
 RangedDps = 2.600000
 ParryRating = 0.050000
 DefenseRating = 0.050000
 Is2HMace = -1000000
 Hp5 = 1
 AllResist = 0.200000
 NatureResist = 0.040000
 Mp5 = 2.400000
 Ap = 0.550000
 IsWand = -1000000
 IsMace = -1000000
 CritRating = 0.600000
 ArcaneResist = 0.040000
 HasteRating = 0.400000
 IsWarglaive = -1000000
 Armor = 0.005000
 MetaSocketEffect = 36
 Agility = 1
 Strength = 0.050000
 IsPlate = -1000000
 FireResist = 0.040000
 HitRating = 1
 Stamina = 0.100000
 Rap = 0.550000
 IsShield = -1000000
}
Total = 40.660000
TotalSocketValue = 12
ProperSocketValue = 12
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
 PrismaticSocketValue = <table> {
 }
 RedSocket = <table> {
 }
 PrismaticSocket = <table> {
 }
 MetaSocket = <table> {
 }
 YellowSocketValue = <table> {
 }
 BlueSocket = <table> {
 }
 YellowSocket = <table> {
 }
 BlueSocketValue = <table> {
 }
 MetaSocketValue = <table> {
 }
 RedSocketValue = <table> {
 }
}
ShouldIncludeSockets = true
GemQualityLevel = 90
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 2
BestGemName = "?"
BestGemValue = 6
MissocketedValue = 12
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 6
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
 "Classic":WARRIOR2 = 47.555000
 "Classic":MAGE3 = 43.765000
 "Classic":WARLOCK2 = 45.045000
 "Classic":MAGE1 = 44.699000
 "Classic":WARRIOR1 = 48.775000
 "Classic":PALADIN2 = 51.640000
 "Classic":HUNTER2 = 48.755000
 "Classic":PRIEST1 = 42.185000
 "Classic":WARRIOR3 = 50.240000
 "Classic":WARLOCK3 = 45.025000
 "Classic":PRIEST3 = 43.915000
 "Classic":SHAMAN2 = 49.744000
 "Classic":HUNTER3 = 48.755000
 "Classic":HUNTER1 = 48.515000
 "Classic":SHAMAN1 = 44.755000
 "Classic":ROGUE1 = 49.235000
 "Classic":SHAMAN3 = 42.975000
 "Classic":PALADIN1 = 41.825000
 "Classic":ROGUE = 48.635000
 "Classic":ROGUE3 = 49.235000
 "Classic":ROGUE2 = 48.485000
 "Classic":WARLOCK1 = 44.115000
 "Classic":DRUID4 = 43.525000
 "Classic":DRUID2 = 44.245000
 "Classic":DRUID3 = 44.600000
 "Classic":DRUID1 = 44.115000
 "Classic":PALADIN3 = 50.360000
 "Classic":MAGE2 = 44.349000
 "Classic":PRIEST2 = 42.635000
}
 

Dololo · 2021-07-06 21:58:02

Michael · 2021-07-03 17:02:17

想詢問為何我一直跳這個錯誤,然後我大頭像移動了之後,因為跳這個錯誤
我每次都只能重新設定頭像位置

7x CreateFrame(): Couldn't find inherited node "IconIntroAnimTemplate"
[string "=[C]"]: ?
[string "=[C]"]: in function `CreateFrame'
[string "@Details\core\plugins_toolbar.lua"]:51: in function `NewPluginToolbarButton'
[string "@Details_DeathGraphs\Details_DeathGraphs.lua"]:129: in function <...eDetails_DeathGraphs\Details_DeathGraphs.lua:22>
[string "@Details_DeathGraphs\Details_DeathGraphs.lua"]:743: in function `OnEvent'
[string "@Details\core\plugins.lua"]:294: in function <Details\core\plugins.lua:291>

Locals:
(*temporary) = "frame"
(*temporary) = "DEATHGRAPHICS_BUTTONBlink"
(*temporary) = DEATHGRAPHICS_BUTTON {
 0 =
 StarAnim = {
 }
 tooltip = "顯示死亡圖表"
 y = 0
 x = 0
 menu = <function> defined @Details_DeathGraphs\Details_DeathGraphs.lua:69
 Star = DEATHGRAPHICS_BUTTONStar {
 }
 __name = "進階死亡記錄"
 __icon = "Details_DeathGraphs\icon"
}
(*temporary) = "IconIntroAnimTemplate"

Dololo · 2021-07-03 17:18:20

任務對話 (FF XIV)、任務對話 (說話的頭) 和任務對話 (電影風格) 選擇其中一種使用即可,請勿同時載入使用。

Michael · 2021-07-03 20:18:06

這個部份我兩個插件都是關掉的

Dololo · 2021-07-03 22:27:09

三皈依 · 2021-07-04 02:28:04

我放錯正式版的插件了,把那個進階死亡紀錄刪了應該就沒問題。

Sosi · 2021-07-02 15:52:36

請問如何將SHIFT+左鍵的任務文字 變成黃字有內容連結呢?

Dololo · 2021-07-02 16:38:38

載入【任務位置提示】插件,使用它的任務清單就可以囉。

Thebastt · 2021-07-01 10:53:26


請問要怎麼讓不同職業有不同顏色

Dololo · 2021-07-01 16:30:35

在【功能百寶箱】插件裡面啟用相關選項即可。

索爾 · 2021-06-27 10:55:58

34x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3385: in function `PawnIsItemAnUpgrade'
[string "@Pawn\Pawn-2.5.10.lua"]:5584: in function `PawnShouldItemLinkHaveUpgradeArrow'
[string "@Pawn\PawnUI.lua"]:2251: in function <Pawn\PawnUI.lua:2243>
[string "=[C]"]: in function `LootHistoryFrame_UpdateItemFrame'
[string "@FrameXML\LootHistory.lua"]:68: in function `LootHistoryFrame_FullUpdate'
[string "@FrameXML\LootHistory.lua"]:28: in function <FrameXML\LootHistory.lua:26>

Locals:
Item = <table> {
 Intellect = 15
 RedSocket = 1
 IsMail = 1
 Agility = 22
 BlueSocket = 1
 Armor = 429
 Stamina = 24
 YellowSocket = 1
 Ap = 32
}
ItemLevel = 85
SocketBonus = <table> {
}
ScaleName = ""Classic":SHAMAN2"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
 PerCharacterOptions = <table> {
 }
 Values = <table> {
 }
 Color = "0070dd"
 Header = "預設權重"
 LocalizedName = "薩滿: 增強"
 ClassID = 7
 DoNotShow1HUpgrades = false
 Role = "DAMAGER"
 DoNotShow2HUpgrades = false
 UpgradesFollowSpecialization = false
 Provider = "Classic"
 UnenchantedColor = "0054a5"
 SpecID = 2
 ProviderActive = true
}
ScaleValues = <table> {
 Intellect = 0.340000
 ArcaneResist = 0.040000
 FrostResist = 0.040000
 ResilienceRating = 0.200000
 Agility = 0.870000
 ExpertiseRating = 1.500000
 SpellHitRating = 0.223000
 IsPolearm = -1000000
 NatureSpellDamage = 0.300000
 MeleeDps = 3
 IsBow = -1000000
 Strength = 1
 ParryRating = 0.050000
 AllResist = 0.200000
 Hp5 = 1
 NatureResist = 0.040000
 Mp5 = 1
 Ap = 0.500000
 IsWand = -1000000
 SpellDamage = 0.300000
 IsWarglaive = -1000000
 SpellPenetration = 0.110000
 HasteRating = 0.640000
 Armor = 0.005000
 MetaSocketEffect = 36
 IsGun = -1000000
 DodgeRating = 0.050000
 SpellCritRating = 0.326000
 IsCrossbow = -1000000
 ShadowResist = 0.040000
 Spirit = 0.050000
 IsSword = -1000000
 DefenseRating = 0.050000
 SpellHasteRating = 0.080000
 HitRating = 0.670000
 CritRating = 0.980000
 Stamina = 0.100000
 IsPlate = -1000000
 Is2HSword = -1000000
 FireResist = 0.040000
}
Total = 44.785000
TotalSocketValue = 12
ProperSocketValue = 10.600000
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
 PrismaticSocketValue = <table> {
 }
 RedSocket = <table> {
 }
 PrismaticSocket = <table> {
 }
 MetaSocket = <table> {
 }
 YellowSocketValue = <table> {
 }
 BlueSocket = <table> {
 }
 YellowSocket = <table> {
 }
 BlueSocketValue = <table> {
 }
 MetaSocketValue = <table> {
 }
 RedSocketValue = <table> {
 }
}
ShouldIncludeSockets = true
GemQualityLevel = 0
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 3
BestGemName = "清晰的紅玉"
BestGemValue = 4
MissocketedValue = 12
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 2.680000
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
 "Classic":WARRIOR2 = 47.555000
 "Classic":MAGE3 = 43.765000
 "Classic":WARLOCK2 = 45.045000
 "Classic":MAGE1 = 44.699000
 "Classic":WARRIOR1 = 48.775000
 "Classic":PALADIN2 = 51.640000
 "Classic":HUNTER2 = 48.755000
 "Classic":PRIEST1 = 42.185000
 "Classic":WARRIOR3 = 50.240000
 "Classic":WARLOCK3 = 45.025000
 "Classic":PRIEST3 = 43.915000
 "Classic":SHAMAN2 = 49.744000
 "Classic":HUNTER3 = 48.755000
 "Classic":HUNTER1 = 48.515000
 "Classic":SHAMAN1 = 44.755000
 "Classic":ROGUE1 = 49.235000
 "Classic":SHAMAN3 = 42.975000
 "Classic":PALADIN1 = 41.825000
 "Classic":ROGUE = 48.635000
 "Classic":ROGUE3 = 49.235000
 "Classic":ROGUE2 = 48.485000
 "Classic":WARLOCK1 = 44.115000
 "Classic":DRUID4 = 43.525000
 "Classic":DRUID2 = 44.245000
 "Classic":DRUID3 = 44.600000
 "Classic":DRUID1 = 44.115000
 "Classic":PALADIN3 = 50.360000
 "Classic":MAGE2 = 44.349000
 "Classic":PRIEST2 = 42.635000
}
這是什們問題啊UI一直叫

三皈依 · 2021-06-27 10:59:29

Pawn-2.5.10天啊為啥你還在用這麼舊的版本,記得更新!

索爾 · 2021-06-27 11:10:49

我直有看到6/2號的整合包沒最新的不知怎更新

索爾 · 2021-06-27 11:19:05

我有看到了跟新好了感謝

摳拎奈替 · 2021-06-26 15:48:21

342x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades'
[string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842>
[string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged'
[string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
Item = <table> {
 Intellect = 22
 SpellDamage = 36
 SpellCritRating = 23
 Healing = 36
 IsCloth = 1
 BlueSocket = 1
 Armor = 163
 Stamina = 37
 YellowSocket = 2
}
ItemLevel = 110
SocketBonus = <table> {
}
ScaleName = ""Classic":MAGE3"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
 PerCharacterOptions = <table> {
 }
 Values = <table> {
 }
 Color = "3fc6ea"
 Header = "預設權重"
 LocalizedName = "法師: 冰霜"
 ClassID = 8
 DoNotShow1HUpgrades = false
 Role = "DAMAGER"
 DoNotShow2HUpgrades = false
 UpgradesFollowSpecialization = false
 Provider = "Classic"
 UnenchantedColor = "2f94af"
 SpecID = 3
 ProviderActive = true
}
ScaleValues = <table> {
 IsOffHand = -1000000
 Is2HMace = -1000000
 ArcaneSpellDamage = 0.130000
 ResilienceRating = 0.200000
 Agility = 0.050000
 IsCrossbow = -1000000
 IsPolearm = -1000000
 Is2HAxe = -1000000
 FireSpellDamage = 0.050000
 IsBow = -1000000
 ParryRating = 0.050000
 SpellHasteRating = 0.630000
 SpellDamage = 1
 Hp5 = 1
 NatureResist = 0.040000
 Mp5 = 0.800000
 IsFist = -1000000
 IsWarglaive = -1000000
 SpellPenetration = 0.070000
 IsMace = -1000000
 Intellect = 0.370000
 SpellCritRating = 0.580000
 AllResist = 0.200000
 FrostResist = 0.040000
 DefenseRating = 0.050000
 MetaSocketEffect = 36
 FrostSpellDamage = 0.950000
 IsGun = -1000000
 ShadowResist = 0.040000
 FireResist = 0.040000
 SpellHitRating = 1.220000
 Spirit = 0.060000
 IsShield = -1000000
 ArcaneResist = 0.040000
 IsMail = -1000000
 IsPlate = -1000000
 IsLeather = -1000000
 DodgeRating = 0.050000
 Stamina = 0.100000
 Is2HSword = -1000000
 IsAxe = -1000000
 Armor = 0.005000
}
Total = 61.995000
TotalSocketValue = 9.240000
ProperSocketValue = 9.240000
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
 PrismaticSocketValue = <table> {
 }
 RedSocket = <table> {
 }
 PrismaticSocket = <table> {
 }
 MetaSocket = <table> {
 }
 YellowSocketValue = <table> {
 }
 BlueSocket = <table> {
 }
 YellowSocket = <table> {
 }
 BlueSocketValue = <table> {
 }
 MetaSocketValue = <table> {
 }
 RedSocketValue = <table> {
 }
}
ShouldIncludeSockets = true
GemQualityLevel = 100
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 3
BestGemName = "?"
BestGemValue = 3.080000
MissocketedValue = 9.240000
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 3.080000
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
 "Classic":WARRIOR2 = 47.555000
 "Classic":MAGE3 = 43.765000
 "Classic":WARLOCK2 = 45.045000
 "Classic":MAGE1 = 44.699000
 "Classic":WARRIOR1 = 48.775000
 "Classic":PALADIN2 = 51.640000
 "Classic":HUNTER2 = 48.755000
 "Classic":PRIEST1 = 42.185000
 "Classic":WARRIOR3 = 50.240000
 "Classic":WARLOCK3 = 45.025000
 "Classic":PRIEST3 = 43.915000
 "Classic":SHAMAN2 = 49.744000
 "Classic":HUNTER3 = 48.755000
 "Classic":HUNTER1 = 48.515000
 "Classic":ROGUE1 = 49.235000
 "Classic":SHAMAN1 = 44.755000
 "Classic":SHAMAN3 = 42.975000
 "Classic":PALADIN3 = 50.360000
 "Classic":ROGUE = 48.635000
 "Classic":DRUID3 = 44.600000
 "Classic":DRUID2 = 44.245000
 "Classic":WARLOCK1 = 44.115000
 "Classic":DRUID4 = 43.525000
 "Classic":ROGUE2 = 48.485000
 "Classic":ROGUE3 = 49.235000
 "Classic":DRUID1 = 44.115000
 "Classic":PALADIN1 = 41.825000
 "Classic":MAGE2 = 44.349000
 "Classic":PRIEST2 = 42.635000
}
 
請問這是什麼問題呢

Dololo · 2021-06-26 17:17:15

需要更新【裝備比較】插件,詳細請看這裡

MaRin · 2021-06-26 00:50:01


12x Deferred XML Node object named QCItemButtonTemplate already exists

1x Skillet-Classic\UI\MainFrame.lua:1383: Invalid trade skill item in SetTradeSkillItem(index [,reagent])
[string "=[C]"]: in function `SetTradeSkillItem'
[string "@Skillet-Classic\UI\MainFrame.lua"]:1383: in function `SkillButton_OnEnter'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>

Locals:
(*temporary) = SkilletTradeskillTooltip {
 BottomLeftCorner = {
 }
 OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:239
 backdropBorderColor = <table> {
 }
 GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:477
 TopLeftCorner = {
 }
 RightEdge = {
 }
 ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:381
 SetBackdrop = <function> defined @SharedXML\Backdrop.lua:416
 ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:369
 TopOverlay = {
 }
 GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:496
 GetBackdrop = <function> defined @SharedXML\Backdrop.lua:434
 SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:353
 comparing = false
 SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:301
 OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:269
 HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:365
 BottomOverlay = {
 }
 0 =
 GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:275
 updateTooltip = 0.200000
 TopRightCorner = {
 }
 TopEdge = {
 }
 backdropColor = <table> {
 }
 Center = {
 }
 backdropInfo = <table> {
 }
 BottomEdge = {
 }
 SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:509
 needsReset = true
 SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:333
 SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:486
 LeftEdge = {
 }
 BottomRightCorner = {
 }
}
(*temporary) = 15

9x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades'
[string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842>
[string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged'
[string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals:
Item = <table> {
 IsLeather = 1
 Agility = 27
 HitRating = 11
 BlueSocket = 1
 Stamina = 18
 YellowSocket = 1
 RedSocket = 1
 Armor = 232
}
ItemLevel = 88
SocketBonus = <table> {
}
ScaleName = ""Classic":ROGUE2"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
 PerCharacterOptions = <table> {
 }
 Values = <table> {
 }
 Color = "fff468"
 Header = "預設權重"
 LocalizedName = "盜賊: 戰鬥"
 ClassID = 4
 DoNotShow1HUpgrades = false
 Role = "DAMAGER"
 DoNotShow2HUpgrades = false
 UpgradesFollowSpecialization = false
 Provider = "Classic"
 UnenchantedColor = "bfb74e"
 SpecID = 2
 ProviderActive = true
}
ScaleValues = <table> {
 IsOffHand = -1000000
 ArcaneResist = 0.040000
 FrostResist = 0.040000
 ResilienceRating = 0.200000
 Agility = 1
 ExpertiseRating = 1.100000
 Spirit = 0.050000
 IsFrill = -1000000
 Is2HAxe = -1000000
 Strength = 0.500000
 ParryRating = 0.120000
 Hp5 = 1
 NatureResist = 0.040000
 Ap = 0.450000
 IsWand = -1000000
 IsWarglaive = -1000000
 CritRating = 0.810000
 IsAxe = -1000000
 MeleeMinDamage = 0.875000
 HasteRating = 0.900000
 Armor = 0.005000
 MetaSocketEffect = 36
 DefenseRating = 0.050000
 Is2HMace = -1000000
 IsStaff = -1000000
 MeleeDps = 3
 ShadowResist = 0.040000
 IsPolearm = -1000000
 MeleeMaxDamage = 0.875000
 IsMail = -1000000
 IsPlate = -1000000
 AllResist = 0.200000
 HitRating = 1
 Is2HSword = -1000000
 Stamina = 0.100000
 FireResist = 0.040000
 IsShield = -1000000
 DodgeRating = 0.050000
}
Total = 40.960000
TotalSocketValue = 12
ProperSocketValue = 11.240000
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
 PrismaticSocketValue = <table> {
 }
 RedSocket = <table> {
 }
 PrismaticSocket = <table> {
 }
 MetaSocket = <table> {
 }
 YellowSocketValue = <table> {
 }
 BlueSocket = <table> {
 }
 YellowSocket = <table> {
 }
 BlueSocketValue = <table> {
 }
 MetaSocketValue = <table> {
 }
 RedSocketValue = <table> {
 }
}
ShouldIncludeSockets = true
GemQualityLevel = 0
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 3
BestGemName = "精緻的紅玉
堅硬的琥珀"
BestGemValue = 4
MissocketedValue = 12
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 4
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
 "Classic":WARRIOR2 = 47.555000
 "Classic":MAGE3 = 43.765000
 "Classic":WARLOCK2 = 45.045000
 "Classic":MAGE1 = 44.699000
 "Classic":WARRIOR1 = 48.775000
 "Classic":PALADIN2 = 51.640000
 "Classic":HUNTER2 = 48.755000
 "Classic":PRIEST1 = 42.185000
 "Classic":WARRIOR3 = 50.240000
 "Classic":WARLOCK3 = 45.025000
 "Classic":PRIEST3 = 43.915000
 "Classic":SHAMAN2 = 49.744000
 "Classic":HUNTER3 = 48.755000
 "Classic":HUNTER1 = 48.515000
 "Classic":SHAMAN1 = 44.755000
 "Classic":ROGUE1 = 49.235000
 "Classic":SHAMAN3 = 42.975000
 "Classic":PALADIN1 = 41.825000
 "Classic":ROGUE = 48.635000
 "Classic":ROGUE3 = 49.235000
 "Classic":ROGUE2 = 48.485000
 "Classic":WARLOCK1 = 44.115000
 "Classic":DRUID4 = 43.525000
 "Classic":DRUID2 = 44.245000
 "Classic":DRUID3 = 44.600000
 "Classic":DRUID1 = 44.115000
 "Classic":PALADIN3 = 50.360000
 "Classic":MAGE2 = 44.349000
 "Classic":PRIEST2 = 42.635000
}

想問這是發生什麼事@@

Dololo · 2021-06-26 06:25:07

1. 彩虹裡面有3種不同風格的【任務對話】插件,請選擇其中一種載入使用就好,不要都載入,會衝突。
2. 更新一下【交易助手】插件。
3. 更新一下【裝備屬性比較】插件。

Riicer · 2021-06-25 20:37:54

請問大大
想請問我進入戰鬥狀態甚麼東西都不能開  ex包包
請問是甚麼問題呢?

Dololo · 2021-06-25 23:18:51

暴雪鎖住很多功能不讓插件在戰鬥中使用,可以按 B 打開背包,或是事先把物品或技能拉到快捷列上使用,或是脫離戰鬥後再使用。

Clement · 2021-06-20 05:25:23

你好, 燃燒遠征更新後 , 安裝你們TBC版本的整合ui,我原本騎著坐騎去鳥點要坐鳥飛的時候,都可以自動解除坐騎,
可是因為不明原因,我的獵人就算把所有ui關閉,當我打開全部背包時候會跳錯誤,所以我將整個Addons資料夾刪除,Cache,WTF ,Interface這些資料夾也都刪除後,重新登入魔獸,獵人背包問題確定消失,又重新安裝彩虹TBC整合ui,
但是,我現在想去鳥點坐鳥卻不能自動解除坐騎了,請問有可能是什麼問題

ps.我記得以前的功能百寶箱有個自動解除坐騎的選項,現在沒有了,是否跟這個有關,因為我蠻確定我沒有安裝過其它有關解除坐騎的單體UI,請問我該如何修正這個鳥點坐鳥不會自動解除坐騎的問題

Dololo · 2021-06-20 07:49:39

在【功能百寶箱】裡面勾選 Dismount me 即可。