| 作 者 | Funkydude @ Curse |
|---|---|
| 譯 者 | BNS (三皈依 - 暗影之月),以及其他不詳譯者。 |
| 檔案名稱 | 檔案版本 | 檔案大小 | 下載次數 | 上傳時間 | 註 記 | 上傳者 | |||
|---|---|---|---|---|---|---|---|---|---|
| BugGrabber-BugSack-v10.0.1.zip 巫妖王之怒 | v10.0.1 | 70.49 KB | 700 | 2023-01-19 | - 支援巫妖王之怒經典版 3.4.1。 | Dololo |
| 檔案名稱 | 檔案版本 | 檔案大小 | 下載次數 | 上傳時間 | 註 記 | 上傳者 | |||
|---|---|---|---|---|---|---|---|---|---|
| BugSack-v91.0.zip 燃燒的遠征 | v9.1.0 | 74.72 KB | 508 | 2021-07-06 | Kokusho | ||||
| BugGrabber-BugSack.zip 燃燒的遠征 | v9.0.2 bcc | 74.04 KB | 222 | 2021-05-27 | - 支援燃燒的遠征經典版 2.5.1。 - BugSack 仍保留按住 Alt 點小地圖按鈕來清空錯誤訊息的功能。 - 自行新增不顯示 "嘗試調用保護功能" 的錯誤。 - 自行新增不顯示打開專業視窗時會發生的錯誤。 因為我們對這兩個錯誤也不能做任何處理,就別讓它一直吵了。 |
Dololo |
person
小柴奴 · 2022-10-25 09:57:03
想問一下這是哪個UI出錯
跪求解決方式

1066449x ...ssicAuraDurations\Libs\LibAuraTypes\LibAuraTypes-28.lua:1126: attempt to index upvalue 'data' (a nil value)
[string "@ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes-28.lua"]:1126: in function `GetAuraInfo'
[string "@ClassicAuraDurations\code.lua"]:407: in function <ClassicAuraDurations\code.lua:375>
[string "=(tail call)"]: ?
Locals:
spellID = 2479
targetType = "ALLY"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'data' (a nil value)"
data = nil
friendlyPriority = <table> {
ROOT_IMMUNITY = 25
SLOW = 30
DAMAGE_INCREASE = 10
SILENCE = 65
SPELLSTOLEN = 50
INTERRUPT_IMMUNITY = 10
ATTENTION = 95
PHYSICAL_IMMUNITY = 65
STUN = 85
DAMAGE_ABSORB = 1
SPEED_BOOST = 25
DAMAGE_VULNERABILITY = 37
EFFECT_IMMUNITY = 31
STEALTH = 20
IMMUNITY = 90
CROWD_CONTROL_REDUCTION = 10
DAMAGE_REDUCTION = 40
ANTI_DISPEL = 10
HEALING_REDUCTION = 2
PHYSICAL_REFLECTION = 65
CROWD_CONTROL_IMMUNITY = 60
DAMAGE_REDUCTION2 = 50
TAUNT = 0
PVE_DAMAGE_REDUCTION = 0
STEALTH_DETECTION = 0
ANTI_STEALTH = 25
CROWD_CONTROL = 70
TRASH = -1
INCAP = 68
DAMAGE_DECREASE = 9
DAMAGE_INCREASE2 = 12
HEAVY_SLOW = 40
SPELL_IMMUNITY = 65
ROOT = 45
FEAR_IMMUNITY = 10
FROZEN = 46
ANTI_HEAL = 10
SPELL_REFLECTION = 35
}
enemyPriority = <table> {
ROOT_IMMUNITY = 50
SLOW = 30
DAMAGE_INCREASE = 35
SILENCE = 67
SPELLSTOLEN = 37
INTERRUPT_IMMUNITY = 64
ATTENTION = 95
PHYSICAL_IMMUNITY = 65
STUN = 85
DAMAGE_ABSORB = 38
SPEED_BOOST = 25
DAMAGE_VULNERABILITY = 37
EFFECT_IMMUNITY = 50
STEALTH = 20
IMMUNITY = 90
CROWD_CONTROL_REDUCTION = 70
DAMAGE_REDUCTION = 55
ANTI_DISPEL = 0
HEALING_REDUCTION = 1
PHYSICAL_REFLECTION = 90
CROWD_CONTROL_IMMUNITY = 80
DAMAGE_REDUCTION2 = 55
TAUNT = 60
PVE_DAMAGE_REDUCTION = 85
STEALTH_DETECTION = 60
SPELL_REFLECTION = 95
CROWD_CONTROL = 70
TRASH = -1
INCAP = 69
HEAVY_SLOW = 31
DAMAGE_DECREASE = 34
DAMAGE_INCREASE2 = 80
SPELL_IMMUNITY = 65
ROOT = 45
FEAR_IMMUNITY = 20
FROZEN = 46
ANTI_HEAL = 0
ANTI_STEALTH = 0
}
math_max = <function> defined =[C]:-1
跪求解決方式

1066449x ...ssicAuraDurations\Libs\LibAuraTypes\LibAuraTypes-28.lua:1126: attempt to index upvalue 'data' (a nil value)
[string "@ClassicAuraDurations\Libs\LibAuraTypes\LibAuraTypes-28.lua"]:1126: in function `GetAuraInfo'
[string "@ClassicAuraDurations\code.lua"]:407: in function <ClassicAuraDurations\code.lua:375>
[string "=(tail call)"]: ?
Locals:
spellID = 2479
targetType = "ALLY"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'data' (a nil value)"
data = nil
friendlyPriority = <table> {
ROOT_IMMUNITY = 25
SLOW = 30
DAMAGE_INCREASE = 10
SILENCE = 65
SPELLSTOLEN = 50
INTERRUPT_IMMUNITY = 10
ATTENTION = 95
PHYSICAL_IMMUNITY = 65
STUN = 85
DAMAGE_ABSORB = 1
SPEED_BOOST = 25
DAMAGE_VULNERABILITY = 37
EFFECT_IMMUNITY = 31
STEALTH = 20
IMMUNITY = 90
CROWD_CONTROL_REDUCTION = 10
DAMAGE_REDUCTION = 40
ANTI_DISPEL = 10
HEALING_REDUCTION = 2
PHYSICAL_REFLECTION = 65
CROWD_CONTROL_IMMUNITY = 60
DAMAGE_REDUCTION2 = 50
TAUNT = 0
PVE_DAMAGE_REDUCTION = 0
STEALTH_DETECTION = 0
ANTI_STEALTH = 25
CROWD_CONTROL = 70
TRASH = -1
INCAP = 68
DAMAGE_DECREASE = 9
DAMAGE_INCREASE2 = 12
HEAVY_SLOW = 40
SPELL_IMMUNITY = 65
ROOT = 45
FEAR_IMMUNITY = 10
FROZEN = 46
ANTI_HEAL = 10
SPELL_REFLECTION = 35
}
enemyPriority = <table> {
ROOT_IMMUNITY = 50
SLOW = 30
DAMAGE_INCREASE = 35
SILENCE = 67
SPELLSTOLEN = 37
INTERRUPT_IMMUNITY = 64
ATTENTION = 95
PHYSICAL_IMMUNITY = 65
STUN = 85
DAMAGE_ABSORB = 38
SPEED_BOOST = 25
DAMAGE_VULNERABILITY = 37
EFFECT_IMMUNITY = 50
STEALTH = 20
IMMUNITY = 90
CROWD_CONTROL_REDUCTION = 70
DAMAGE_REDUCTION = 55
ANTI_DISPEL = 0
HEALING_REDUCTION = 1
PHYSICAL_REFLECTION = 90
CROWD_CONTROL_IMMUNITY = 80
DAMAGE_REDUCTION2 = 55
TAUNT = 60
PVE_DAMAGE_REDUCTION = 85
STEALTH_DETECTION = 60
SPELL_REFLECTION = 95
CROWD_CONTROL = 70
TRASH = -1
INCAP = 69
HEAVY_SLOW = 31
DAMAGE_DECREASE = 34
DAMAGE_INCREASE2 = 80
SPELL_IMMUNITY = 65
ROOT = 45
FEAR_IMMUNITY = 20
FROZEN = 46
ANTI_HEAL = 0
ANTI_STEALTH = 0
}
math_max = <function> defined =[C]:-1
Saturnine · 2023-02-07 20:36:08
938x Action[SetPoint] failed because[SetPoint would result in anchor family connection]: attempted from: VehicleSeatIndicator:SetPoint.
[string "=[C]"]: ?
[string "=[C]"]: in function `SetPoint'
[string "@Interface_Wrath/FrameXML/UIParent.lua"]:2623: in function `UIParentManageFramePositions'
[string "@Interface_Wrath/FrameXML/UIParent.lua"]:1936: in function <Interface_Wrath/FrameXML/UIParent.lua:1923>
[string "=[C]"]: in function `SetAttribute'
[string "@Interface_Wrath/FrameXML/UIParent.lua"]:2687: in function <Interface_Wrath/FrameXML/UIParent.lua:2685>
[string "=[C]"]: in function `Show'
[string "@FrameXML/MainMenuBar.lua"]:205: in function `MainMenuBar_UpdateExperienceBars'
[string "*ReputationFrame.xml:783_OnEvent"]:6: in function <[string "*ReputationFrame.xml:783_OnEvent"]:1>
Locals:
(*temporary) = VehicleSeatIndicator {
0 =
SetScale = <function> defined =[C]:-1
DriftHookSet = true
SetPoint = <function> defined =[C]:-1
DriftModifiable = true
}
(*temporary) = "TOPRIGHT"
(*temporary) = MinimapCluster {
0 =
}
(*temporary) = "BOTTOMRIGHT"
(*temporary) = 0
(*temporary) = 0
三皈依 · 2023-02-09 20:09:52
Dololo · 2023-02-11 11:54:31