342x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value) [string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue' [string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues' [string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary' [string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData' [string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot' [string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades' [string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842> [string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged' [string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent' [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
摳拎奈替 · 2021-06-26 15:48:21
342x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades'
[string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842>
[string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged'
[string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
Locals:
Item = <table> {
Intellect = 22
SpellDamage = 36
SpellCritRating = 23
Healing = 36
IsCloth = 1
BlueSocket = 1
Armor = 163
Stamina = 37
YellowSocket = 2
}
ItemLevel = 110
SocketBonus = <table> {
}
ScaleName = ""Classic":MAGE3"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
PerCharacterOptions = <table> {
}
Values = <table> {
}
Color = "3fc6ea"
Header = "預設權重"
LocalizedName = "法師: 冰霜"
ClassID = 8
DoNotShow1HUpgrades = false
Role = "DAMAGER"
DoNotShow2HUpgrades = false
UpgradesFollowSpecialization = false
Provider = "Classic"
UnenchantedColor = "2f94af"
SpecID = 3
ProviderActive = true
}
ScaleValues = <table> {
IsOffHand = -1000000
Is2HMace = -1000000
ArcaneSpellDamage = 0.130000
ResilienceRating = 0.200000
Agility = 0.050000
IsCrossbow = -1000000
IsPolearm = -1000000
Is2HAxe = -1000000
FireSpellDamage = 0.050000
IsBow = -1000000
ParryRating = 0.050000
SpellHasteRating = 0.630000
SpellDamage = 1
Hp5 = 1
NatureResist = 0.040000
Mp5 = 0.800000
IsFist = -1000000
IsWarglaive = -1000000
SpellPenetration = 0.070000
IsMace = -1000000
Intellect = 0.370000
SpellCritRating = 0.580000
AllResist = 0.200000
FrostResist = 0.040000
DefenseRating = 0.050000
MetaSocketEffect = 36
FrostSpellDamage = 0.950000
IsGun = -1000000
ShadowResist = 0.040000
FireResist = 0.040000
SpellHitRating = 1.220000
Spirit = 0.060000
IsShield = -1000000
ArcaneResist = 0.040000
IsMail = -1000000
IsPlate = -1000000
IsLeather = -1000000
DodgeRating = 0.050000
Stamina = 0.100000
Is2HSword = -1000000
IsAxe = -1000000
Armor = 0.005000
}
Total = 61.995000
TotalSocketValue = 9.240000
ProperSocketValue = 9.240000
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
PrismaticSocketValue = <table> {
}
RedSocket = <table> {
}
PrismaticSocket = <table> {
}
MetaSocket = <table> {
}
YellowSocketValue = <table> {
}
BlueSocket = <table> {
}
YellowSocket = <table> {
}
BlueSocketValue = <table> {
}
MetaSocketValue = <table> {
}
RedSocketValue = <table> {
}
}
ShouldIncludeSockets = true
GemQualityLevel = 100
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 3
BestGemName = "?"
BestGemValue = 3.080000
MissocketedValue = 9.240000
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 3.080000
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
"Classic":WARRIOR2 = 47.555000
"Classic":MAGE3 = 43.765000
"Classic":WARLOCK2 = 45.045000
"Classic":MAGE1 = 44.699000
"Classic":WARRIOR1 = 48.775000
"Classic":PALADIN2 = 51.640000
"Classic":HUNTER2 = 48.755000
"Classic":PRIEST1 = 42.185000
"Classic":WARRIOR3 = 50.240000
"Classic":WARLOCK3 = 45.025000
"Classic":PRIEST3 = 43.915000
"Classic":SHAMAN2 = 49.744000
"Classic":HUNTER3 = 48.755000
"Classic":HUNTER1 = 48.515000
"Classic":ROGUE1 = 49.235000
"Classic":SHAMAN1 = 44.755000
"Classic":SHAMAN3 = 42.975000
"Classic":PALADIN3 = 50.360000
"Classic":ROGUE = 48.635000
"Classic":DRUID3 = 44.600000
"Classic":DRUID2 = 44.245000
"Classic":WARLOCK1 = 44.115000
"Classic":DRUID4 = 43.525000
"Classic":ROGUE2 = 48.485000
"Classic":ROGUE3 = 49.235000
"Classic":DRUID1 = 44.115000
"Classic":PALADIN1 = 41.825000
"Classic":MAGE2 = 44.349000
"Classic":PRIEST2 = 42.635000
}
請問這是什麼問題呢
Dololo · 2021-06-26 17:17:15