12x Deferred XML Node object named QCItemButtonTemplate already exists
1x Skillet-Classic\UI\MainFrame.lua:1383: Invalid trade skill item in SetTradeSkillItem(index [,reagent])
[string "=[C]"]: in function `SetTradeSkillItem'
[string "@Skillet-Classic\UI\MainFrame.lua"]:1383: in function `SkillButton_OnEnter'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>
Locals:
(*temporary) = SkilletTradeskillTooltip {
BottomLeftCorner = {
}
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:239
backdropBorderColor = <table> {
}
GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:477
TopLeftCorner = {
}
RightEdge = {
}
ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:381
SetBackdrop = <function> defined @SharedXML\Backdrop.lua:416
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:369
TopOverlay = {
}
GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:496
GetBackdrop = <function> defined @SharedXML\Backdrop.lua:434
SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:353
comparing = false
SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:301
OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:269
HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:365
BottomOverlay = {
}
0 =
GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:275
updateTooltip = 0.200000
TopRightCorner = {
}
TopEdge = {
}
backdropColor = <table> {
}
Center = {
}
backdropInfo = <table> {
}
BottomEdge = {
}
SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:509
needsReset = true
SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:333
SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:486
LeftEdge = {
}
BottomRightCorner = {
}
}
(*temporary) = 15
9x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades'
[string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842>
[string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged'
[string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
MaRin · 2021-06-26 00:50:01
12x Deferred XML Node object named QCItemButtonTemplate already exists
1x Skillet-Classic\UI\MainFrame.lua:1383: Invalid trade skill item in SetTradeSkillItem(index [,reagent])
[string "=[C]"]: in function `SetTradeSkillItem'
[string "@Skillet-Classic\UI\MainFrame.lua"]:1383: in function `SkillButton_OnEnter'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>
Locals:
(*temporary) = SkilletTradeskillTooltip {
BottomLeftCorner =
}
OnBackdropLoaded = <function> defined @SharedXML\Backdrop.lua:239
backdropBorderColor = <table> {
}
GetBackdropColor = <function> defined @SharedXML\Backdrop.lua:477
TopLeftCorner =
}
RightEdge =
}
ApplyBackdrop = <function> defined @SharedXML\Backdrop.lua:381
SetBackdrop = <function> defined @SharedXML\Backdrop.lua:416
ClearBackdrop = <function> defined @SharedXML\Backdrop.lua:369
TopOverlay =
}
GetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:496
GetBackdrop = <function> defined @SharedXML\Backdrop.lua:434
SetBorderBlendMode = <function> defined @SharedXML\Backdrop.lua:353
comparing = false
SetupTextureCoordinates = <function> defined @SharedXML\Backdrop.lua:301
OnBackdropSizeChanged = <function> defined @SharedXML\Backdrop.lua:269
HasBackdropInfo = <function> defined @SharedXML\Backdrop.lua:365
BottomOverlay =
}
0 =
GetEdgeSize = <function> defined @SharedXML\Backdrop.lua:275
updateTooltip = 0.200000
TopRightCorner =
}
TopEdge =
}
backdropColor = <table> {
}
Center =
}
backdropInfo = <table> {
}
BottomEdge =
}
SetBackdropBorderColor = <function> defined @SharedXML\Backdrop.lua:509
needsReset = true
SetupPieceVisuals = <function> defined @SharedXML\Backdrop.lua:333
SetBackdropColor = <function> defined @SharedXML\Backdrop.lua:486
LeftEdge =
}
BottomRightCorner =
}
}
(*temporary) = 15
9x Pawn\Pawn-2.5.10.lua:2622: attempt to perform arithmetic on local 'Quantity' (a nil value)
[string "@Pawn\Pawn-2.5.10.lua"]:2622: in function `PawnGetItemValue'
[string "@Pawn\Pawn-2.5.10.lua"]:1654: in function `PawnGetAllItemValues'
[string "@Pawn\Pawn-2.5.10.lua"]:1474: in function `PawnRecalculateItemValuesIfNecessary'
[string "@Pawn\Pawn-2.5.10.lua"]:1348: in function `PawnGetItemData'
[string "@Pawn\Pawn-2.5.10.lua"]:1450: in function `PawnGetItemDataForInventorySlot'
[string "@Pawn\Pawn-2.5.10.lua"]:3561: in function `PawnCheckInventoryForUpgrades'
[string "@Pawn\Pawn-2.5.10.lua"]:3850: in function <Pawn\Pawn.lua:3842>
[string "@Pawn\VgerCore\VgerCore-1.13.nil.lua"]:348: in function `PawnOnInventoryChanged'
[string "@Pawn\Pawn-2.5.10.lua"]:126: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>
Locals:
Item = <table> {
IsLeather = 1
Agility = 27
HitRating = 11
BlueSocket = 1
Stamina = 18
YellowSocket = 1
RedSocket = 1
Armor = 232
}
ItemLevel = 88
SocketBonus = <table> {
}
ScaleName = ""Classic":ROGUE2"
DebugMessages = true
NoNormalization = nil
ScaleOptions = <table> {
PerCharacterOptions = <table> {
}
Values = <table> {
}
Color = "fff468"
Header = "預設權重"
LocalizedName = "盜賊: 戰鬥"
ClassID = 4
DoNotShow1HUpgrades = false
Role = "DAMAGER"
DoNotShow2HUpgrades = false
UpgradesFollowSpecialization = false
Provider = "Classic"
UnenchantedColor = "bfb74e"
SpecID = 2
ProviderActive = true
}
ScaleValues = <table> {
IsOffHand = -1000000
ArcaneResist = 0.040000
FrostResist = 0.040000
ResilienceRating = 0.200000
Agility = 1
ExpertiseRating = 1.100000
Spirit = 0.050000
IsFrill = -1000000
Is2HAxe = -1000000
Strength = 0.500000
ParryRating = 0.120000
Hp5 = 1
NatureResist = 0.040000
Ap = 0.450000
IsWand = -1000000
IsWarglaive = -1000000
CritRating = 0.810000
IsAxe = -1000000
MeleeMinDamage = 0.875000
HasteRating = 0.900000
Armor = 0.005000
MetaSocketEffect = 36
DefenseRating = 0.050000
Is2HMace = -1000000
IsStaff = -1000000
MeleeDps = 3
ShadowResist = 0.040000
IsPolearm = -1000000
MeleeMaxDamage = 0.875000
IsMail = -1000000
IsPlate = -1000000
AllResist = 0.200000
HitRating = 1
Is2HSword = -1000000
Stamina = 0.100000
FireResist = 0.040000
IsShield = -1000000
DodgeRating = 0.050000
}
Total = 40.960000
TotalSocketValue = 12
ProperSocketValue = 11.240000
SocketBonusValue = 0
IsUnusable = nil
ThisValue = 36
Stat = "MetaSocketEffect"
Quantity = nil
ThisScaleBestGems = <table> {
PrismaticSocketValue = <table> {
}
RedSocket = <table> {
}
PrismaticSocket = <table> {
}
MetaSocket = <table> {
}
YellowSocketValue = <table> {
}
BlueSocket = <table> {
}
YellowSocket = <table> {
}
BlueSocketValue = <table> {
}
MetaSocketValue = <table> {
}
RedSocketValue = <table> {
}
}
ShouldIncludeSockets = true
GemQualityLevel = 0
SocketValue = <function> defined @Pawn\Pawn.lua:2572
BasicSocketsCount = 3
BestGemName = "精緻的紅玉
堅硬的琥珀"
BestGemValue = 4
MissocketedValue = 12
(*temporary) = 0
(*temporary) = "MetaSocket"
(*temporary) = nil
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = 4
(*temporary) = "attempt to perform arithmetic on local 'Quantity' (a nil value)"
PawnScaleTotals = <table> {
"Classic":WARRIOR2 = 47.555000
"Classic":MAGE3 = 43.765000
"Classic":WARLOCK2 = 45.045000
"Classic":MAGE1 = 44.699000
"Classic":WARRIOR1 = 48.775000
"Classic":PALADIN2 = 51.640000
"Classic":HUNTER2 = 48.755000
"Classic":PRIEST1 = 42.185000
"Classic":WARRIOR3 = 50.240000
"Classic":WARLOCK3 = 45.025000
"Classic":PRIEST3 = 43.915000
"Classic":SHAMAN2 = 49.744000
"Classic":HUNTER3 = 48.755000
"Classic":HUNTER1 = 48.515000
"Classic":SHAMAN1 = 44.755000
"Classic":ROGUE1 = 49.235000
"Classic":SHAMAN3 = 42.975000
"Classic":PALADIN1 = 41.825000
"Classic":ROGUE = 48.635000
"Classic":ROGUE3 = 49.235000
"Classic":ROGUE2 = 48.485000
"Classic":WARLOCK1 = 44.115000
"Classic":DRUID4 = 43.525000
"Classic":DRUID2 = 44.245000
"Classic":DRUID3 = 44.600000
"Classic":DRUID1 = 44.115000
"Classic":PALADIN3 = 50.360000
"Classic":MAGE2 = 44.349000
"Classic":PRIEST2 = 42.635000
}
想問這是發生什麼事@@
Dololo · 2021-06-26 06:25:07
2. 更新一下【交易助手】插件。
3. 更新一下【裝備屬性比較】插件。