全選複製貼上如下,麻煩Dololo大大了8x ...ceBlizzard_MoneyFrame/Classic/MoneyFrame.lua:579: attempt to index global 'self' (a nil value) [string "@Blizzard_MoneyFrame/Classic/MoneyFrame.lua"]:579: in function `MoneyFrame_AccumulateAlignmentWidths' [string "@Blizzard_GameTooltip/Classic/GameTooltip.lua"]:333: in function `SetTooltipMoney' [string "@Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua"]:2070: in function <...ns/Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua:2049> [string "@Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua"]:2121: in function <...ns/Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua:2115>
WING · 2024-05-27 10:20:57
您好,我也是拍賣出問題,但是跟下面的不太一樣,我按照說明刪除了 layout-local.txt 還是一樣,然後這個錯誤只會出現在當我滑鼠,指在"複數"的AH商品才會跳錯誤,如果商品只有"單一"都可以正常觀看,我想過是不是商品數量之類的ui,或者物品相關的,但是我ui都關掉也是一樣,只要滑鼠指在"複數"的AH商品就會跳這錯誤,"單一"的滑鼠指上去都沒錯誤,所以想請問這是哪部分出錯.Dololo · 2024-05-27 10:31:36
WING · 2024-05-27 10:37:17
8x ...ceBlizzard_MoneyFrame/Classic/MoneyFrame.lua:579: attempt to index global 'self' (a nil value)
[string "@Blizzard_MoneyFrame/Classic/MoneyFrame.lua"]:579: in function `MoneyFrame_AccumulateAlignmentWidths'
[string "@Blizzard_GameTooltip/Classic/GameTooltip.lua"]:333: in function `SetTooltipMoney'
[string "@Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua"]:2070: in function <...ns/Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua:2049>
[string "@Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua"]:2121: in function <...ns/Blizzard_AuctionUI/Classic/Blizzard_AuctionUI.lua:2115>
Locals:
frameName = "GameTooltipMoneyFrame1"
widths = <table> {
}
frame = GameTooltipMoneyFrame1 {
GoldButton = GameTooltipMoneyFrame1GoldButton {
}
vadjust = 1
trialErrorButton = GameTooltipMoneyFrame1TrialErrorButton {
}
CopperButton = GameTooltipMoneyFrame1CopperButton {
}
moneyType = "AUCTION_TOOLTIP"
moneyWidth = 130.000046
info = <table> {
}
staticMoney = 94000000
0 = <userdata>
SilverButton = GameTooltipMoneyFrame1SilverButton {
}
small = 1
}
info = <table> {
showSmallerCoins = "Backpack"
align = 1
fixedWidth = 1
UpdateFunc = <function> defined @Blizzard_MoneyFrame/Classic/MoneyFrame.lua:51
collapse = 1
}
prefixFrame = GameTooltipMoneyFrame1PrefixText {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = "PrefixText"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'self' (a nil value)"
Dololo · 2024-05-27 10:44:30
WING · 2024-05-27 10:45:46
是的,我是玩浩劫與重生
複數物品這我只是猜測,就是原本我們看拍賣場複數的堆疊物品,可以顯示兩種價格,一種是1個的價格一種是1組的價格,感覺像是因為這樣跳錯誤,因為我看單一的商品都正常,不管是元素食材礦草,單一1個都不會出錯,堆疊賣2個4個1組這樣都會出錯.
所以我看不出來是哪個插件問題..
WING · 2024-05-27 10:46:34