I had the same issue, but I noticed that those icons and routes were sometimes visible for half of the second when I opened the world map. So I supposed that there might be some issue with the frame strat level and some frames just overlap SD's icons/routes. So I went to AddOns\SilverDragon_Overlay\worldmap.lua and at line 141 I've changed self:UseFrameLevelType("PIN_FRAME_LEVEL_VIGNETTE") to self:UseFrameLevelType("PIN_FRAME_LEVEL_WORLD_QUEST") and at line 148 self:UseFrameLevelType(ns.CLASSIC and "PIN_FRAME_LEVEL_MAP_LINK" or "PIN_FRAME_LEVEL_EVENT_OVERLAY"); to self:UseFrameLevelType(ns.CLASSIC and "PIN_FRAME_LEVEL_WORLD_QUEST" or "PIN_FRAME_LEVEL_EVENT_OVERLAY");Dunno if it's truly an appropriate frame-level type, but it fixed an issue for me.
Desmodromic · 2023-11-05 01:59:26
圖層顯示問題 worldmap.lua 需修改141列&148列https://github.com/kemayo/wow-silverdragon/issues/252
I had the same issue, but I noticed that those icons and routes were sometimes visible for half of the second when I opened the world map. So I supposed that there might be some issue with the frame strat level and some frames just overlap SD's icons/routes. So I went to AddOns\SilverDragon_Overlay\worldmap.lua and at line 141 I've changed
self:UseFrameLevelType("PIN_FRAME_LEVEL_VIGNETTE")
toself:UseFrameLevelType("PIN_FRAME_LEVEL_WORLD_QUEST")
and at line 148
self:UseFrameLevelType(ns.CLASSIC and "PIN_FRAME_LEVEL_MAP_LINK" or "PIN_FRAME_LEVEL_EVENT_OVERLAY");
toself:UseFrameLevelType(ns.CLASSIC and "PIN_FRAME_LEVEL_WORLD_QUEST" or "PIN_FRAME_LEVEL_EVENT_OVERLAY");
Dunno if it's truly an appropriate frame-level type, but it fixed an issue for me.Dololo · 2023-11-05 09:33:21