每次用TAB選取體型大的怪物或首領 都會顯示以下錯誤8x ...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua:165: attempt to concatenate a nil value [string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:165: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:147> [string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:226: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:225> [string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:503: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:493> [string "=[C]"]: in function `TargetNearestEnemy' [string "TARGETNEARESTENEMY"]:2: in function <[string "TARGETNEARESTENEMY"]:1>
Locals: unit = "target" isPlayer = false isPet = false level = 76 (*temporary) = nil (*temporary) = ",76" (*temporary) = "76" (*temporary) = "76" (*temporary) = "76" (*temporary) = "attempt to concatenate a nil value" UnitCanAttack = <function> defined =[C]:-1 UnitIsDead = <function> defined =[C]:-1 UnitIsFriend = <function> defined =[C]:-1 currentAccumulatedHP = nil currentAccumulatedPercent = nil UnitIsPlayer = <function> defined =[C]:-1 UnitPlayerControlled = <function> defined =[C]:-1 UnitLevel = <function> defined =[C]:-1 currentLevel = 76 recentDamage = 0 lastPercent = 11001 UnitHealth = <function> defined =[C]:-1 GetUnitCreatureKey = <function> defined @UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:54 tostring = <function> defined =[C]:-1 accumulatedHP = <table> { 28001,76 = 11001 } accumulatedPercent = <table> { 28001,76 = 100 } UnitName = <function> defined =[C]:-1
雲無心 · 2022-11-04 13:59:00
每次用TAB選取體型大的怪物或首領 都會顯示以下錯誤8x ...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua:165: attempt to concatenate a nil value
[string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:165: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:147>
[string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:226: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:225>
[string "@UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth-1.36.5.6-bcc.lua"]:503: in function <...nitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:493>
[string "=[C]"]: in function `TargetNearestEnemy'
[string "TARGETNEARESTENEMY"]:2: in function <[string "TARGETNEARESTENEMY"]:1>
Locals:
unit = "target"
isPlayer = false
isPet = false
level = 76
(*temporary) = nil
(*temporary) = ",76"
(*temporary) = "76"
(*temporary) = "76"
(*temporary) = "76"
(*temporary) = "attempt to concatenate a nil value"
UnitCanAttack = <function> defined =[C]:-1
UnitIsDead = <function> defined =[C]:-1
UnitIsFriend = <function> defined =[C]:-1
currentAccumulatedHP = nil
currentAccumulatedPercent = nil
UnitIsPlayer = <function> defined =[C]:-1
UnitPlayerControlled = <function> defined =[C]:-1
UnitLevel = <function> defined =[C]:-1
currentLevel = 76
recentDamage = 0
lastPercent = 11001
UnitHealth = <function> defined =[C]:-1
GetUnitCreatureKey = <function> defined @UnitFramesPlus_MobHealth\UnitFramesPlus_MobHealth.lua:54
tostring = <function> defined =[C]:-1
accumulatedHP = <table> {
28001,76 = 11001
}
accumulatedPercent = <table> {
28001,76 = 100
}
UnitName = <function> defined =[C]:-1
Dololo · 2022-11-04 14:14:02